Multiplayer:
Matt W: Multiplayer is where nail'd really shines, as the A.I. can be trounced pretty easily in single player. The competition in multiplayer is pretty stiff as there are people out there who are already masters at the game, such as Aubrey Norris, PR for SouthPeak. GamerX and I played with Aubrey and another fellow for about an hour or two and I only managed to win one raceâ¦when Aubrey's controller died and the other guy had to answer the door for the pizza guy. GamerX didn't fare as well as he isn't good at racers. But fun was definitely had by all, as playing a Competetive Speed game brings out the best (worst) in people. One particularly frustrating moment was when I was about 10 feet from the finish line about to win a race and then Aubrey comes from behind and lands on top of me, forcing me to crash and making me take second instead. But as frustrating as that was at first, I realize that it was a great indicator of how great nail'd is because I didn't want to stop playing after that; I wanted to play for longer to try and exact my revenge. Detonator gave GamerX the greatest chance of competing as the random bombs caught everyone by surprise at some point but Aubrey and the other fellow continued to kick our asses. So much for GATT's online dominance. :-/
GamerX: I am horrible at racers yes I know. We did play online very extensively with Aubrey as she showed us the ropes. The multi-player aspect was nice as you could make a track list to go down as each race was won. There was one race where I started off in first place and ended up not finishing the race due to how much terrain kills your rider. Sometimes the slightest bump would have me nail'd, while other times I could run into barriers with no explosion. I came in last during every single race as I couldn't quite keep up with the speed of nail'd and the pace at which the level would throw turns and jumps at you. I did however love the dam map as I didn't quite fall as far behind as on the other maps. http://naildbiter.com/q0LMK