Wednesday, December 29, 2010

nail'd

http://www.gamesradar.com/xbox360/naild/review/naild-review/a-2010112917253687037/g-2010051414756218073/p-2

It's too bad that the one component of Nail'd that should really stand out is actually not user friendly: the multiplayer. There's no splitscreen available, although there is system link. The online is a bit of a mystery right now, because hardly anyone is playing. Much of the time, we have encountered not a single server available. The ones we have joined almost always end up kicking us when we win too much. The real problem with the multiplayer, though, is that the design for setting up races is kind of a mess. It's not immediately clear how it works, so most new players will end up racing on one track over and over. In order to race on different tracks, the host must pre-select a series of tracks, but these can't be altered mid-way. In fact, there's no way to change race parameters without completely quitting out of the server. http://naildbiter.com/xZLyM

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