Thursday, December 30, 2010

nail'd review

http://www.gamingbits.com/game-review-bits/nail’d-review/ -15499

With the amount of turns, sometimes vertical, it can be tough to orient yourself at high speeds. Strategically placed guide arrows provide a cue to where you should be headed. Those cues aren't there all the time, so anticipate full-on collisions. Luckily, the developers respawn the player slightly ahead of the crash point, allowing for manageable recovery in the race. nail'd is fairly forgiving on colliding into obstacles and other racers, as well as giving you credit for boosts when you probably didn't earn it. As forgiving as nail'd may be, the Time Attack mode against the developer's ghosts really put racers to the test on how well they know the tracks.
Multiplayer racing allows for up to 12 players online or multiplayer via system link. Players can set the gameplay type and set mutators, which allow modifiers like unlimited boost or no collisions. Another bonus mode included with the retail DLC code is Detonator, which puts a bomb on the back of a player's ride. Players must score boosts to get rid of the bomb. It's a unique and pretty intense multiplayer mode. Sometimes the player doesn't have much of a chance, depending where on the track they are. No boost opportunities around = boom. The only noticeable difference for online races was the respawn time was slightly longer than in the single-player races. http://naildbiter.com/NwulW

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