Sunday, December 19, 2010

Review Naild

http://www.onpause.org/2010/12/review-naild.html
As I said previously, the game is fast â€" frantically fast â€" which makes it extremely fun but sometimes overly challenging to stay on the path due to the pace. Once players are familiar with the courses however, this will not be much of a problem. The different tracks and locations vary enough to keep the game interesting and challenging. I really enjoyed the tracks that were long continuous paths rather than lap based because the variation and surprise was always keeping me focused on upcoming turns and jumps. All tracks also have alternate routes, making it fun to choose a path each go around â€" this also helped shortcutting the competition and just plain switching it up. Many of these shortcuts or alternate routes will have to be chosen in mid air which brings me to one of the best aspects of nail'd. In-flight steering â€" it is just as important, maybe even more so, than maneuvering on the ground. Players will be required to steer up and down and side to side in mid air, not only to stay on the path but avoid obstacles in the air such as bridges, trees and hot air balloons â€" yes, hot air balloons. http://naildbiter.com/nsFJ8

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