When tricks enter the picture, the dynamics of the whole affair change: players must think about launching themselves into the air and then staying there to pull off the mandatory tricks. It's a good game mechanic but it requires a different pace and track design. In nail'd the terrain is a challenge all by itself. Those spectacular vistas are full of treacherous cliffs, rocks, narrow passages and jumps. Obstacles which need to be evaded during jumps or landings are also quite common. With tricks in mid-air we would have to slow down and make sure that players would be able to land safely. http://naildbiter.com/h4VZE