Friday, January 21, 2011

Interview: nail'd Developer Techland

http://www.onpause.org/2010/12/interview-naild-developer-techland.html

While contemplating the puny and immensely entertaining hills and dunes at the local off-road track, we realized the potential for ‘vertical gameplay' in a racing game. Thus the basic idea for nail'd was born: extreme tracks, huge jumps and incredible speed. It sounds like sharks with lasers but it's present throughout the entire game and represents the experience we set out to create. http://naildbiter.com/JeAru

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